toio™ Education Kit — A Small Robot, Big Possibilities | RoboGenius

A Small Robot,
Big Possibilities

STEAMCreativityCritical Thinking

Trusted Quality, Developed in Japan

Students can control robots intuitively with cards or program them using visual coding. This flexible approach develops both creative expression and logical thinking, empowering learners to bring ideas to life. Playful STEAM learning for ages 4–10.

toio™ Education Kit is developed by Sony Interactive Entertainment and licensed by Afrel Co., Ltd. RoboGenius is the school delivery partner in India.

Watch toio™ in action

Ages 4–10
toio™ Card from 4+, toio™ Do from 6+
2 ways to learn
Cards with no PC, or visual coding
34 hours
Ready-to-teach curriculum across three sets
Made in Japan
Developed by Sony Interactive Entertainment
Brought to your school by RoboGenius Twenty years of STEM and robotics lab setup across India — the same team that installs, trains and supports LEGO Education, Arduino and fischertechnik labs.
3,500+schools with active labs
800K+students reached
12,000+teachers trained
20 yearsof lab delivery

Inspiring the next generation of learners

The four areas the toio™ Education Kit is designed around.

STEAM Education

Science, technology, engineering, arts and maths through hands-on play.

Creativity

Children invent stories, sounds and journeys and then make the robot perform them.

Critical Thinking

Trial, error and improvement — testing a route, seeing what happens, trying again.

Early Learners

Designed for young children first, not scaled down from an older age group.

Sources cited by Afrel: OECD (2018), The Future of Education and Skills 2030 · Canva (2023), Creativity in Education Report · National Academies of Sciences (2019), Early Childhood STEM Education · MDPI (2021), Arts Integration and Critical Thinking.

Why toio™ is chosen in classrooms

The three reasons schools give, in Afrel's own words.

01

Teacher Friendly

Quick Setup, Easy to Use in Classrooms

Every set arrives ready to teach, with a student worksheet and a teacher's guide included. No prior robotics experience is needed to run a lesson.

02

Student-Centered

For Young Learners, Gender-neutral Design

A small, tactile cube that fits in a child's hand. Children lead the activity — placing cards, testing ideas and watching what the robot does next.

03

Cost-Effective & Scalable

Affordable, Durable, Easy to Expand

Start with one set for a classroom and add sets, mats and sheets as the programme grows. Built to survive daily use by young children.

From cards with no screen, to visual coding

The kit grows with the child — start screen-free at four, move to Scratch-style block coding at six.

Ages 4+

toio™ Card

No PC. Cards control robots.

Just place a card and watch it go. Children build sequences with their hands before they ever meet a screen.

  • Early Learning: the first robotics activity a four-year-old can run independently.
  • Intuitive: physical cards for movement and sound — no reading or typing required.
  • Creativity & Logic: children invent a sequence, test it, and change it when it doesn't work.

toio™ Card Starter Set — 14 hours of curriculum

Price: ₹15,500
Try Card mode
Ages 6+

toio™ Do

Visual programming, Scratch-style.

Drag-and-drop blocks on a laptop drive the same cubes on a printed mat, so the result of a program is something the whole class can see move.

  • Logical Thinking: sequences, repetition and conditions, built from blocks.
  • Creativity: children design their own missions on the mats and sheets.
  • Problem-Solving: pair work with two cubes, obstacle routes and case-based challenges.

Do Starter Set — 8 hours · Do Expansion Set — 12 hours

Starter Set: ₹15,500
Try Block mode

The step your STEM programme is missing

Most school robotics starts in Class VI. toio™ starts at four — which means the foundational years finally have something of their own.

Ages 4–10 · Foundational & Preparatory

toio™ Education Kit

Screen-free card control, then Scratch-style visual coding. Play-based, hands-on and teacher-led, with 34 hours of ready-to-teach curriculum.

Class VI–VIII · Middle

Robotics & tinkering labs

The RoboGenius Future Leaders Lab — STEM tinkering, robotics, creative design and AI, built with LEGO Education, Arduino and fischertechnik.

Class IX–XII · Secondary

Competition & future skills

World Robot Olympiad training, CBSE Composite Skill Lab setup and the RoboGenius Academy pathway.

NEP 2020 Alignment & School Support

Under NEP 2020, ages 4–10 span the Foundational and Preparatory stages, where the emphasis is on play-based and activity-based learning. toio™ is built for exactly that: children work with their hands and with each other, and the robot gives immediate, visible feedback. RoboGenius handles installation, teacher training and ongoing support, as it does for every other lab it sets up.

A quick taste of both modes

Build a short sequence and run it. Card mode works the way the physical cards do; Block mode shows the shape of a Scratch-style program.

Pick your commands
Your sequence (0)

Ready when you are

toio

Sample lessons from the toio™ curriculum

A selection from the official Afrel lesson materials that ship with each set. The full index is provided to your teachers during onboarding.

Curriculum hours per set: toio™ Card Starter Set 14 hours · toio™ Do Starter Set 8 hours · toio™ Do Expansion Set 12 hours. Each set includes a student worksheet and a teacher's guide; the toio™ Do sets also include sample programs.

What's in each set

Everything below is taken from the official toio™ Education Kit leaflet and brochure.

Scroll sideways to compare

What is included in the toio™ Card Starter Set, toio™ Do Starter Set and toio™ Do Expansion Set
Feature Start here toio™ Card Starter Set Ages 4+ Cards on the floor. No computer in the room.
₹15,500
toio™ Do Starter Set Ages 6+ First programs, built from blocks.
₹15,500
toio™ Do Expansion Set Ages 6+ Longer missions on themed sheets.
Expansion Add-on
How it works
How students learn Physical cards — no PC Scratch-style visual coding Scratch-style visual coding
In the box
toio™ Core Cubes 2 cubes 2 cubes Expands the Do Starter Set
Charging console Included Included Not included
Mats, cards & sheets Card set and activity sheets Do Starter mat and building bricks toio™ sheet OCEAN and SPACE, 10 sheets each, plus toio™ sheet CREATIVE
Teaching materials
Ready-to-teach curriculum 14 hours 8 hours 12 hours
Student worksheet & teacher's guide Included Included Included
Sample programs Not applicable — cards only Included Included
From RoboGenius
Setup & teacher training Included Included Included
Pricing
Kit price ₹15,500 ₹15,500 Add-on pack (Inquire)
Ask about this set Ask about this set Ask about this set
Coming soon

toio™ Card Expansion Set

Announced by Afrel. Contents and pricing are still to be confirmed — tell us if you'd like to be notified when it reaches India.

Notify me

Source: toio™ Education Kit leaflet and brochure, Afrel Co., Ltd.
Standard school price: ₹15,500 per starter kit. Talk to us for volume pricing and set combinations.

Bring toio™ Education Kit to your school

Tell us your grades and class sizes and we'll bring the kit in for a hands-on session with your teachers.

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